AI Insights · Timothy · March 2022
Top 5 Snake Games in Hungary: Q1 2022 Performance
An overview of the performance of the top 5 snake games on a unified platform in Hungary during the first quarter of 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 snake games on a unified platform in Hungary showed varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of each game, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps experienced fluctuating weekly downloads, peaking at around 7.4K in mid-January and ending the quarter with approximately 3.9K. The game’s weekly revenue varied, reaching a high of about $89 at the end of December and stabilizing around $74 by the end of March. Weekly active users for the game varied between 26K to 37K, with a noticeable rise in late January.
slither.io by Lowtech Studios LLC saw its weekly downloads peak at around 3K in late January, maintaining an average of 2K throughout the quarter. Weekly active users showed a consistent trend, starting at around 17.5K and gradually declining to approximately 14K by the end of March. Revenue for the game was minimal, with occasional peaks reaching up to $41 at the end of December.
Snake Troll : Thief master from Gioi Pham showed a significant spike in weekly downloads, peaking at around 7.2K in late February before dropping to around 828 by the end of March. Weekly active users followed a similar trend, reaching a high of about 7.9K in late February and decreasing to around 2.7K towards the end of the quarter.
Snake Arena 3D: Battle Rivals! by AI Games FZ had consistent weekly downloads, peaking at around 2K in mid-January and ending the quarter with approximately 938. Weekly active users ranged between 1.6K to 3.5K, with a noticeable decline towards the end of the quarter. Revenue for the game was minimal, with occasional peaks reaching up to $5 in late February.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited experienced a steady increase in weekly downloads, peaking at around 2.8K at the end of December and stabilizing around 1K by the end of March. Weekly active users showed a slight decline from approximately 18K to 9.9K throughout the quarter. Revenue for the game was modest, with occasional peaks reaching up to $38 in mid-March.
For more detailed insights and data, visit Sensor Tower.